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Gzdoom brutal doom v21 notonautomap
Gzdoom brutal doom v21 notonautomap









  • All weapons have remastered and smoother sprites and animations.
  • There are dynamic fluids that flow and splash.
  • Enemies also have fatality animations if they kill the player (or sometimes, other lesser enemies) with a melee attack.
  • Players with berserk can also grab smaller enemies like the zombieman or imp.
  • If fatalities are disabled, then monsters will be smashed. Fatalities can be disabled by pressing R while holding fists, and with R can be enabled again. These animations grant temporary invincibility and restore some portion of health, depending on the monster type.
  • When berserk, players can perform fatalities on enemies.
  • There are more complex gibs and extensive decal bloodstains.
  • Randomly, the player can also be awarded "Cruelty Bonuses": small health recovery in response to particularly brutal kills (often caused by the "overkills").
  • Some enemies have "overkill" expanded death animations - they can be mutilated by continuing damaging them between when they suffer the killing blow and before their bodies fall to the floor.
  • Headshots can be executed on most enemies, with the exception of the spider mastermind, cacodemon, demon, lost soul, and pain elemental.
  • Can be disabled or enabled through options.
  • Many enemies have new attacks, such as the imp's pouncing attack.
  • gzdoom brutal doom v21 notonautomap

  • All enemies have remastered sprites and animations.
  • Can be enabled or disabled in the options, entirely disabled at the 'Black Metal' difficulty.
  • Most weapons now use a reload mechanism.
  • Hell knights, barons of Hell and heavy weapon dudes can be kicked in the nuts, causing them to enter a longer pain state, but attack much more aggressively afterwards. In addition, the player can also slide kick and air kick by crouching and moving forward while kicking, jumping while moving forward while kicking, respectively.
  • The player can kick monsters away (Default Key: Q), similar to Duke Nukem 3D.
  • New game modes that can be selected when starting a new game, Standard Mode (Default gameplay and default weapons, either in a pistol start or an assault rifle start), Purist (plays through the Vanilla Doom weapons) and Tactical Mode (Lower speed, but can sprint otherwise the same as standard mode).
  • Can be enabled or disabled in the options.
  • Some maps have an Map Enhancement system, modifying maps into their 'brutalized' forms.
  • Hellhound: A two-headed giant skinless dog that is fast and spits two fireballs, one from each head.
  • Cyberdemon: Fires rockets more frequently.
  • Armed with two Super Chainguns as opposed to one.
  • Spider mastermind: New sprite that looks like a larger Arachnotron with a skull based face.
  • Made from the early Revenant model shown here: Invisible until it stops moving or is idle.
  • Pinky: Faster walking speed and attack sequence.
  • Possibly increased fireball damage and faster melee attack.
  • Imp: Increased walking speed and fireball speed.
  • Heavy weapon dude: Appears as a rogue red marine wielding a chaingun.
  • Zombieman: New sprites showing a pistol.
  • Lasergun: Concentrated beam weapon that delivers consistent damage.
  • gzdoom brutal doom v21 notonautomap

    Converted to a semi-automatic railgun-esque weapon with each shot dealing dramatically high damage depending on how upgraded it is. As of version 2.0, its mechanics were reverted to fire off hitscan tracers after the projectile explodes. BFG9000: Now deals splash damage, it is possible to kill yourself using it.Rocket launcher: Rockets are affected by gravity over long distances.Chaingun: Longer barrel and a faster firing rate allowing for high DPS out to longer ranges.Assault Rifle: An automatic weapon with a high fire rate and DPS, spread dramatically increases over prolonged periods of fire.Super shotgun: Break action, based on Doom's super shotgun.Now shoots 10 pellets per shot instead of 7 therefore increasing damage. Shotgun: Pump action based on Doom's shotgun.Pistol: Increased firing rate and damage.Chainsaw: Now has ammo and increased damage as of version 2.0.Fists: No executions when using a Berserk Pack.64-player multiplayer support: co-op, survival co-op and deathmatch.The Hell hound is added it was an unused enemy concept for the original Doom 64.The classic enemies (such as the revenant).

    gzdoom brutal doom v21 notonautomap

  • Two player classes: "Classic" (for the original gameplay experience) and "Tactical" (includes an assault rifle, reloading mechanism, and possibly sprinting).
  • gzdoom brutal doom v21 notonautomap

    New weapons (such as a laser gun and assault rifle).











    Gzdoom brutal doom v21 notonautomap